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WORKAROUND: Quarter Screen / TopLeft Corner Bug in Night 3

This specific bug causes the game's viewport to shrink into the top-left quarter of your monitor, while the rest of the screen displays stretched pixel-colored stripes. It is probably caused by a Nvidia Driver Bug, so there's little we can do about it.

Note: This bug disappears when the Pause Menu is open, but reappears immediately once the game is resumed. It has been frequently reported by users with RTX 20-Series cards (e.g., RTX 2060, 2070, 2080)..


GLITCH.PNG 2026-02-09 20_44_19-ThreeNightsOfTerror _Unreal Editor.png

🛠️ HOW TO FIX THE VIEWPORT BUG

If you are stuck in the "Quarter Screen" view, follow these steps exactly in order:

1. Reset Resolution Scale

The viewport issue is often triggered by scaling conflicts.

  • Go to Graphics Settings.
  • Set Resolution Scale back to 100%.

2. Disable Nanite

Nanite can cause rendering offsets on certain hardware configurations.

  • Ensure Nanite is set to OFF.

3. Toggle Window Mode (The "Reset" Trick)

You need to force the engine to recalculate the screen boundaries:

  1. Change Window Mode to Windowed.
  2. Click Apply/Confirm.
  3. Change Window Mode back to Borderless (or Fullscreen).
  4. Click Apply/Confirm.

4. Restart the Game

If the screen is still distorted after toggling the window mode:

  • Save your progress (if possible).
  • Restart the game completely.

🔍 WHY IS THIS HAPPENING?

This bug usually occurs when the engine's internal rendering resolution loses synchronization with your desktop resolution. By forcing the Resolution Scale to 100% and toggling the Window Mode, you manually reset the viewport coordinates.


Tip: If the bug returns after you lower the Resolution Scale again, your GPU driver might be struggling with the engine's scaling. Try keeping the scale at 100% and lowering the base resolution instead.

Updated: 2026-02-17 19:23:16